In my solo work, I've been a generalist covering all aspects of development, whereas in group work I've tended to lean into design, programming and art.

I love designing games to immerse players in strange worlds. I have a passion for wacky interactions having grown up with the Wii, DS and Kinect and love playing with input. I am hugely inspired by Valve and their tutorial-less approach to design, taking immersion as priority in all aspects.

I have most experience programming in Unity, but also use Godot, HTML/CSS/JS and Processing. I have also used C++ for console-based and OpenFrameworks pieces as part of my course. I try to make my scripts as easy to use for others as possible, using intuitive in-engine tools and displaying public variables well in Unity where possible to make tweaking a simple process.

My artworks are created using Blender, Procreate and Clip Studio Paint. However I have also had experience with the Creative Cloud suite of tools as part of my art vocational course in college. I have had experience modelling, rigging and adapting pre-existing models for commissioned VRChat avatars from Fiverr.

I have been the producer for group works using Notion to organise using Scrum and Agile methodologies and creating professional pitches. I have pitched to publishers in industry, and the public at EGX, as well as participating in the Big Pitch.